Summary: How does Half-Life teach without tutorials? Why didn't Capcom tell you about Resident Evil 4's adaptive difficulty? How are Nintendo's level designers inspired by Chinese poetry? Find out, in Game Maker's Toolkit.
Summary: The Nemesis System in Middle-Earth - Shadow of Mordor is a unique villain generator. But in the sequel, Shadow of War, it's a full on story generator. Here's how it makes narratives that are interesting, meaningful, and memorable.
Episode 2: How to Turn Movement into a Game Mechanic
Air Date: -
Summary: I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing in a wingsuit in Just Cause. How do developers come up with amazing movement systems? Let's find out.
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