Game Maker's Toolkit
Game Maker's Toolkit
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Game Maker's Toolkit on IMDB
First Aired: November 6th, 2014
Status: Continuing
Network: YouTube
Summary: How does Half-Life teach without tutorials? Why didn't Capcom tell you about Resident Evil 4's adaptive difficulty? How are Nintendo's level designers inspired by Chinese poetry? Find out, in Game Maker's Toolkit.
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Episode Statistics:
# of Episodes: 204
# of Episodes I watched: 0
# of Episodes I haven't watched: 204
Last Episode I watched: -
Episode Summaries
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Season 2
Episode 1: Anatomy of a Side Quest - Beyond the Beef
Air Date: January 13rd, 2016
Episode 2: What We Can Learn From Doom
Air Date: January 27th, 2016
Episode 3: Morality in the Mechanics
Air Date: February 24th, 2016
Episode 4: How Jonathan Blow Designs a Puzzle
Air Date: March 10th, 2016
Episode 5: Depth, Mastery, and Vanquish
Air Date: March 29th, 2016
Episode 6: How (and Why) Spelunky Makes its Own Levels
Air Date: April 13rd, 2016
Episode 7: Should Dark Souls Have an Easy Mode?
Air Date: April 26th, 2016
Episode 8: Controllers Control Everything
Air Date: May 11st, 2016
Episode 9: A Deep Dive into Star Fox Zero's Controls
Air Date: May 24th, 2016
Episode 10: Hitman, and the Art of Repetition
Air Date: June 2nd, 2016
Episode 11: What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise
Air Date: June 22nd, 2016
Episode 12: Downwell's Dual Purpose Design
Air Date: July 17th, 2016
Episode 13: How Games Do Health
Air Date: August 2nd, 2016
Episode 14: The Comeback of the Immersive Sim
Air Date: August 19th, 2016
Episode 15: Shovel Knight and Nailing Nostalgia
Air Date: September 1st, 2016
Episode 16: Deus Ex - Mankind Divided's Amazing Open World
Air Date: September 20th, 2016
Episode 17: Why We Remember Bioshock's Fort Frolic
Air Date: October 11st, 2016
Episode 18: Nintendo - Putting Play First
Air Date: November 12nd, 2016
Episode 19: 5 Game Design Innovations from 2016
Air Date: December 13rd, 2016
Episode 20: How Event[0] Works
Air Date: December 27th, 2016
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