Game Maker's Toolkit
Game Maker's Toolkit
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Game Maker's Toolkit on IMDB
First Aired: November 6th, 2014
Status: Continuing
Network: YouTube
Summary: How does Half-Life teach without tutorials? Why didn't Capcom tell you about Resident Evil 4's adaptive difficulty? How are Nintendo's level designers inspired by Chinese poetry? Find out, in Game Maker's Toolkit.
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Episode Statistics:
# of Episodes: 204
# of Episodes I watched: 0
# of Episodes I haven't watched: 204
Last Episode I watched: -
Episodes
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Season 1
Episode No.
Episode Name
Air Date
Episode Status
Actions
1
Adaptive Soundtracks
November 7th, 2014
2
Sequence Breaking with Toki Tori 2
December 23rd, 2014
3
Theme and Mechanics in Far Cry 2 and Far Cry 4
January 6th, 2015
4
Half-Life 2's Invisible Tutorial
January 27th, 2015
5
Secrets of Game Feel and Juice
February 18th, 2015
6
Super Mario 3D World's 4 Step Level Design
March 17th, 2015
7
Redesigning Death
March 31st, 2015
8
Getting Lost in Axiom Verge
April 22nd, 2015
9
Telling Stories with Systems
May 13rd, 2015
10
What Capcom Didn't Tell You About Resident Evil 4
June 3rd, 2015
11
Puzzle Solving... or Problem Solving?
June 19th, 2015
12
Arkham Knight and the Scourge of Scale
July 10th, 2015
13
Is The Swindle the First Great Heist Game?
July 29th, 2015
14
Point and Click Puzzle Design
August 13rd, 2015
15
Analysing Mario to Master Super Mario Maker
August 26th, 2015
16
3 Lessons from a Real-time, Turn-based Game
September 8th, 2015
17
Is Until Dawn a Good Horror Movie?
September 15th, 2015
18
A Super Mario Maker Super Spin-Off Episode
September 26th, 2015
19
Ico, and Design by Subtraction
October 6th, 2015
20
Why Nathan Drake Doesn't Need a Compass
October 27th, 2015
21
Following the Little Dotted Line
November 18th, 2015
22
The Mechanics of Movement
December 1st, 2015
23
5 Bits of Good Game Design from 2015
December 15th, 2015
24
How Her Story Works
December 23rd, 2015
25
Anatomy of a Side Quest - Beyond the Beef
January 12nd, 2016
26
What We Can Learn From Doom
January 26th, 2016
27
Morality in the Mechanics
February 23rd, 2016
28
How Jonathan Blow Designs a Puzzle
March 9th, 2016
29
Depth, Mastery, and Vanquish
March 28th, 2016
30
How (and Why) Spelunky Makes its Own Levels
April 12nd, 2016
31
Should Dark Souls Have an Easy Mode?
April 25th, 2016
32
Controllers Control Everything
May 10th, 2016
33
A Deep Dive into Star Fox Zero's Controls
May 23rd, 2016
34
Hitman, and the Art of Repetition
June 1st, 2016
35
What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise
June 21st, 2016
36
Downwell's Dual Purpose Design
July 16th, 2016
37
How Games Do Health
August 1st, 2016
38
The Comeback of the Immersive Sim
August 18th, 2016
39
Shovel Knight and Nailing Nostalgia
August 31st, 2016
40
Deus Ex - Mankind Divided's Amazing Open World
September 19th, 2016
41
Why We Remember Bioshock's Fort Frolic
October 10th, 2016
42
Nintendo - Putting Play First
November 11st, 2016
43
5 Game Design Innovations from 2016
December 12nd, 2016
44
How Event[0] Works
December 26th, 2016
45
The Last Guardian and the Language of Games
January 9th, 2017
46
Finding the Fun in FPS Campaigns
January 30th, 2017
47
The Magic of the First Legend of Zelda
February 20th, 2017
48
The Secret of Mario's Jump (and other Versatile Verbs)
February 27th, 2017
49
Legend of Zelda - Breath of the Wild - An Open World Adventure
March 20th, 2017
50
Bonus - The music of Breath of the Wild | Downloadable Comment
March 23rd, 2017
51
What Made Psychonauts Special
April 7th, 2017
52
The Design of Dead Space - Part 1
April 24th, 2017
53
The Design of Dead Space - Part 2
May 1st, 2017
54
The Design of Dead Space - Part 3
May 8th, 2017
55
What Makes Good AI?
May 31st, 2017
56
Donkey Kong Country - Tropical Freeze - Mario's Level Design, Evolved
June 16th, 2017
57
Do We Need a Soulslike Genre?
July 12nd, 2017
58
The best games from GMTK GameJam 2017
July 27th, 2017
59
Deconstructing Ori and the Blind Forest's Best Bit
July 31st, 2017
60
What Makes a Good Detective Game?
September 4th, 2017
61
How AM2R and Samus Returns remade Metroid 2
September 28th, 2017
62
How Game Designers Protect Players From Themselves
October 10th, 2017
63
Three Other Approaches to Turn Timers | GMTK Extra
October 12nd, 2017
64
How Cuphead's Bosses (Try to) Kill You
October 19th, 2017
65
The Design Behind Super Mario Odyssey
November 8th, 2017
66
5 Amazing Levels from 2017
December 5th, 2017
67
How Snake Pass Works
December 14th, 2017
68
How Games Use Feedback
January 9th, 2018
69
Breaking Down the Best World in Rayman Legends
January 30th, 2018
70
The Rise of the Systemic Game
February 14th, 2018
71
What Makes Celeste's Assist Mode Special
February 21st, 2018
72
What Makes a Good Puzzle?
March 14th, 2018
73
How to keep players engaged (without being evil)
April 6th, 2018
74
What Makes a Good Combat System?
May 27th, 2018
75
Are Score Systems Still Relevant?
June 8th, 2018
76
Forging God of War's Leviathan Axe
June 19th, 2018
77
Playing Past Your Mistakes
September 11st, 2018
78
Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?
October 3rd, 2018
79
Making Games Better for Players with Motor Disabilities
October 11st, 2018
80
How Mega Man 11's Levels Do More With Less
October 24th, 2018
81
Building Better Skill Trees
November 27th, 2018
82
How Return of the Obra Dinn Works
December 14th, 2018
83
The Year Stealth Games Got Serious
January 8th, 2019
84
Roguelikes, Persistency, and Progression
January 28th, 2019
85
Making Games Better for Players with Cognitive Disabilities
February 7th, 2019
86
The Making of Hitman 2's Miami Level
February 18th, 2019
87
Why Synergies are the Secret to Slay the Spire’s Fun
March 4th, 2019
88
How Games Get Balanced
April 11st, 2019
89
The Tragedy of Halo 3 - ODST
April 25th, 2019
90
The Challenge of Cameras
May 8th, 2019
91
How to Make an Indie Game Trailer
May 17th, 2019
92
Why Metro Exodus is 2019's Most Immersive Open World Game
June 26th, 2019
93
How to Make Your First Super Mario Maker 2 Level
July 2nd, 2019
94
Can We Make Talking as Much Fun as Shooting?
July 17th, 2019
95
Why Does Celeste Feel So Good to Play?
July 31st, 2019
96
The Best Games from GMTK Game Jam 2019
August 20th, 2019
97
Clockwork Games and Time Loops
October 3rd, 2019
98
Game Maker's Toolkit Turns 5
November 6th, 2019
99
How Accessible Were This Year's Games?
November 22nd, 2019
100
How Baba Is You Works
December 9th, 2019
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