Boss Keys
Boss Keys
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Boss Keys on IMDB
First Aired: June 11st, 2016
Status: Continuing
Network: YouTube
Summary: A game-by-game analysis of non-linear level design in games like Zelda, Dark Souls, and Metroid
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Episode Statistics:
# of Episodes: 34
# of Episodes I watched: 0
# of Episodes I haven't watched: 34
Last Episode I watched: -
Episode Summaries
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Season 4
Episode 1: The World Design of Metroid Prime
Air Date: March 14th, 2019
Summary: Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a first-person shooter. But how does it stack up as a Metroidvania? Let's find out.
Episode 2: The World Design of Metroid Prime 2 - Echoes
Air Date: June 13rd, 2019
Summary: Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.
Episode 3: The World Design of Metroid Prime 3 - Corruption
Air Date: September 17th, 2019
Summary: Metroid Prime 3 might be best known for its inventive pointer-based control scheme. But in this video, let's take a close look at its world(s) design to see what it can tell us about making Metroidvanias.
Episode 4: The World Design of Hollow Knight
Air Date: October 31st, 2019
Summary: Hollow Knight takes place in the sprawling kingdom of Hallownest - an underground ant's nest of forests, mines, basins, and waterways. In this episode of Boss Keys, I look at the shape, structure, and sequence of exploring this masterpiece game.
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